Monthly Archives: November 2023

Gnomes, Mules, Trucks, and Lots of Carnage

Yesterday, three of us engaged in a glorious tabletop battle in my game-loft, pitting a motley assortment of bloodthirsty gnomes against each other in a struggle for possession of gnomish provisions, rare antiques, and one legendary ruby of immense value (The Star of Sloofnick).

We used the 2nd edition Gnome Wars rules for this game and a scenario created by yours truly. My friend Kevin Sarnowski is a huge Gnome Wars buff and has a large collection of beautifully painted gnomes of all nationalities. Aside from playing at HMGS East conventions, we always try to play at least one big Gnome Wars game at my place every year, so that Kev can break out his toys and we can have a rollicking good time playing with gnomes.

I’ve posted some snapshots from yesterday’s battle below, but if you want to see a much wider assortment of photos and concise battle report, check out Kev’s blog: Spoils of Wargames. He’s been posting a lot of Gnome Wars goodness of late, replete with plenty of colorful pics.

I’m going to use the rest of this post to share the battle scenario that we used yesterday, which includes a roughed out battlefield map, setup & deployment rules, some special events, and an optional game-mechanic and rules that I created for use with Gnome Wars.

I used a software program called OtherWorld Mapper to throw together a very quick battlefield map for our Gnome Wars game. I hadn’t used the mapper software to any significant extent before last week and don’t really know what I’m doing, so this is what you get from a neophyte. 

The battlefield is broken into 3 major sectors:

  1. Left sector features a long road that crosses the battlefield. The road passes between a pair of large hills and then splits into 2 paths. 
  2. Center sector contains an Elven Tower surrounded by a circular ring of hedges/shrubs. This “faerie ring” is a magical barrier to entry. You can only enter the Western entrance to this area by possessing a magical key or the legendary ruby (see Star of Sloofnick below). 
  3. Right sector features a winding river which can only be crossed at the Old Bridge. There are some small cottages at the edge of a forest located north of the Bridge.     

ATTACKER:

  • The Attacking force of Gnomes is composed of 4 units. They may deploy up to 12″ away from the SOUTH edge of the battlefield, anywhere to the LEFT of the river.  
  • Attackers have 3 Pack Mules laden with Gnomish provisions & antiques. One of the Pack Mules carries The Star of Sloofnick, a radiant ruby of immense value. A Mule carrying the ruby can bypass the magic barrier and enter the faerie-ring through its Western entrance. 
  • Attackers also have 2 Trucks. A Truck can hold 4 Gnomes or 2 Gnomes and a Pack Mule. Loading a Pack Mule onto a Truck requires a player to discard a Gnome Magic playing card. 

DEFENDER:

  • The Defending force of Gnomes is composed of 3 units. They may deploy in the Forest and Cottages in the Northeast of the map, or up to 18″ away from the NORTH edge of the battlefield anywhere to the north of the Red Pass Hills and/or Elven Tower. 
  • Defenders have 2 Artillery weapons (Heavy Mortar or a special weapon like the Cheese-Thrower, and one Machine Gun or Cannon). 
  • Defenders also have 2 Trucks. A Truck can hold 4 Gnomes.  

  • The Attackers are trying to move their Pack Mules off the table via the Western, Northern, and Eastern roads, or move their Mules into the Faerie Ring surrounding the Elven Tower. 
  • Each Mule must be led by 1 Gnome (it’s Attendant). Unattended Pack Mules can be captured by the enemy. The Defenders will NOT purposely shoot at the Mules because they want to capture the valuable goods for themselves.  
  • The Pack Mule carrying The Star of Sloofnick is worth 25 Victory Points (VP). The other two Pack Mules are worth 10 VP each. 
  • The Attacker earns VP for moving a Pack Mule to safety (off the table via a Road or into the faerie ring). The Defender earns VP for each Mule that it captures.  

The use of Gnome Magic Cards is a game-mechanic & rules that I devised, and which isn’t part of the standard Gnome Wars rulebook. It’s something that I feel adds extra spice and strategy to standard game-play, while not overcomplicating anything for players. Feel free to use this in your friendly games of Gnome Wars, or ignore it if you prefer.

  • Use a regular deck of 54 playing cards with the Jokers included.
  • Each army randomly draws 3 cards from the deck to form their starting hand of Gnome Magic cards.
  • At the start of each new game-turn (once all units have been activated), players draw 1 additional card into their hand. 

Cards can be played out of your hand at any time (when fighting/shooting, when moving your gnomes, when using your medics to heal wounded gnomes, or to interrupt the enemy’s activation).

SUITCARD# BENEFIT PROVIDED
CLUBS 2 to KingWhen played, gives all gnomes in the chosen unit +1 on their attacks
DIAMONDS 2 to KingWhen played, gives all gnomes in the chosen unit +6 inches of extra movement
HEARTS 2 to KingWhen played, gives all medics +1 on their healing rolls
SPADES 2 to KingWhen played, enables a player to interrupt the enemy and take action with one of his units instead (must be a unit that has NOT already activated this game turn).
Any Suit AceWhen played, gives all gnomes in the chosen unit +2 on attacks or +12 inches extra move (individual gnomes may choose which benefit they wish to use).
Red/Black Joker WILD = this can be used as any 2 thru KING card that you desire.
TYPES & RULES FOR GNOME MAGIC CARDS
  • At the start of each game-turn, a special event card is shuffled into the deck of Unit Cards (which are drawn one at a time to activate units). 
  • When a special event card is drawn, immediately resolve it. 
  • For this scenario, the events include:
    • MAGIC KEY = Attacking army finds the Magic Key that enables entrance into the faerie-ring (Elven Tower location). You can give this Key to any friendly gnome you want. 
    • WIZARD = An old, wandering Gnome Wizard arrives on the scene. Roll 1D6 (1-3: Wizard joins the Attackers, 4-6: Wizard joins the Defenders). Place the Wizard with the unit of your choice. He’s accompanied by 4 Goblin Wolfriders who he also commands (Move=18″, Attack=1D10, 1st melee lost makes Wolfriders retreat 4″, 2nd melee lost kills them). If the Wizard is killed, the Wolfriders will immediately rout off the battlefield.   
    • FAE WINDS = Each army may either (a) draw 1 new Gnome Magic card and add it to their hand, or (b) discard 1 card from their hand and then draw 2 Gnome Magic cards into their hand. 
    • GNOME MONOCULAR SCOPE = Defending army suddenly discovers a gnomish telescope hidden amongst their baggage. They can use it to detect which of the 3 Pack Mules is carrying the Star of Sloofnick (which radiates a magical aura).  

Two slideshows of snapshots from yesterday’s game.


Mellow Yellow

Sooo… I continue to go through my lackluster Low-Posting Phase on this blog. There are two major reasons for that:

  1. The hard drive on my home computer gave up the ghost on October 15. Gah!!! That happened, coincidentally, one day after my last blog-post. My PC was 11 years old, which is far beyond the shelf-life of any desktop computer I’ve previously owned. It served me very well and owed me nothing. I had just mentioned to my wife about a month earlier that I was going to be replacing it soon. It probably heard me and croaked to spite me. That unfortunate incident set me back about 2 weeks. I lost many old emails, some files, and a few applications, but was smart enough to have saved backups of my most important files (including all my game-design stuff), so it wasn’t a huge disaster.
  2. Aside from the FALL IN 2023 wargame convention down in Lancaster, Pennsylvania which I attended on November 3rd & 4th, I did zero gaming, painting, or hobby-buying since my last blog-post. So, it’s not like the blog has been ripe for content.
I added the W’s in my title to avoid trademark infringement.

That said, I do have some quick thoughts and snippets to share.

NEW COMPUTER: I bought an Alienware M17 R5 gaming laptop. It specs out with 17.3″ screen, 8-core AMD Ryzen 9 6900HX chipset, 32GB RAM, 1TB SSD (PCIe), GeForce RTX 3070 Ti 8GB graphics card, WiFi 6, and Windows 11 Pro. I also purchased a very nice docking station for it, so I could hook up all my peripherals and keep it powered. I wanted a laptop this time around (rather than my usual desktop) for those occasions where I can take it to the game table, traveling, or elsewhere. It’s a nice looking machine and I’m very happy with the performance and reliability so far. Fingers crossed it serves me as well as some of my previous PC’s!

FALL IN 2023: My friend Wally and I road-tripped down to Lancaster, Pennsylvania for 2-days to attend Fall In, the autumn convention on HMGS East’s schedule. While it certainly wasn’t anywhere close to my favorite convention experience of all-time, we enjoyed ourselves and it sure as heck beats working. We did a little flea market shopping, got to talk to a few people, attended a Hobby University terrain building seminar (I watched Wally glue his fingers together), and played one gorgeous looking mega-game of All Quiet On the Martian Front. The models used in the AQOTMF game were truly spectacular (both beautiful and plentiful). It’s a darn shame that the game-play didn’t live up to the joyous spectacle of those models — the scenario we played was poorly designed (humans had virtually zero chance of beating the unstoppable Martians) and the game devolved into nothing more than a fruitless, clunky, repetitive dice rolling exercise. On the shopping front, I spent NOTHING at the Dealer Hall (didn’t get much time to browse there), which is a first for me. I spent a whopping $20 on two 1/72 scale Dragon Armor tanks in the Flea Market (a great deal). Overall, that was the least amount of money I’ve ever spent at any convention I’ve attended. I’m not 100% sure why I feel so guilty at my massive spending restraint, but I do. My wife might be happy though.

UPCOMING GNOME WARS BATTLE: My friends Kevin & Wally and I are planning to play a 3-player game of Gnome Wars this coming Sunday at my house. We collectively brainstormed a basic scenario idea, I fleshed it out and created a rudimentary battlefield map, and Kev is going to be supplying the gnomes for the battle. I have a small collection of painted gnomes which I often use in my fantasy games, but Kevin has a lovely large collection of painted gnomes of all nationalities. These games give Kev the opportunity to break out his gnomies and have a blast with them. Hopefully, we’ll have a cool battle-recap on this in the coming weeks.

That’s all for now. Hopefully, I’ll have more hobby stuff to report on as we close down the year. It’s hard to believe, but Christmas is just 6 weeks away. It won’t be long until I’m putting 2023 in the rearview mirror and making plans for 2024 and my 60th Birthday in January. Crazy!